Lt3 New Horizons: Difference between revisions

From <3 wiki
No edit summary
No edit summary
Line 10: Line 10:
* Substantial progress was reached with magic mods, especially Thaumcraft and Blood Magic.
* Substantial progress was reached with magic mods, especially Thaumcraft and Blood Magic.
* A Mega EBF with cupronickel coils was built in personal dimension. Due to high pollution and energy consumption it was never actually used.
* A Mega EBF with cupronickel coils was built in personal dimension. Due to high pollution and energy consumption it was never actually used.
<gallery>
<gallery mode="packed" widths="300">
File:Lt3-nh-platline.jpg|Fll platline built with LCRs and ender fluid conduits
File:Lt3-nh-platline.jpg|Fll platline built with LCRs and ender fluid conduits
File:Lt3-nh-blood-magic.jpg|Blood magic well of suffering using infinitely regenerating witches
File:Lt3-nh-blood-magic.jpg|Blood magic well of suffering using infinitely regenerating witches

Revision as of 22:59, 25 October 2025

<3: New Horizons server icon

<3: New Horizons was a GregTech: New Horizons server hosted by Liz that existed between 2025-07-06 and 2025-10-17.

Memorable achievements

Game progress

  • Players achieved late IV with Assembly Line built and ready to use. Futher progression was gated behind Monazite processing line which was attempted but never finished.
  • A Vac Nuke paired with Lapotronic Supercapacitor was set up to power the base. Opencomputers mod was used to control power generation and coolant replacement.
  • Substantial progress was reached with magic mods, especially Thaumcraft and Blood Magic.
  • A Mega EBF with cupronickel coils was built in personal dimension. Due to high pollution and energy consumption it was never actually used.

Main base

Huge main base was manually built out of chiseled cobblestone with the combined effort of three players. The building's style was hugely inspired by Brutalist architecture.

small

Hosting details

The server was hosted on home computer that was specifically build with GregTech in mind. Server supported both official and cracked clients thanks to drasl with Microsoft authentication servers configured as fallback. In addition to standard GTNH configuration, server provided an online map that was served through Cloudflare. To make both proxied online map and direct game connections work on the same domain name a PTR record was used. To make the server available to outside players, public IP service was enabled trough the ISP.